

If they’ve already blown through the Mario games and Rayman Legends, this could be the next game to keep them hooked to the Switch - and possibly away from your television so you can play another game at the same time.Ĭhucklefish’s Wargroove is a fantastical homage to the dormant Advance Wars series, complete with gorgeous pixelated visuals and enough content to keep you playing for the long haul. It’s the perfect platformer to play on the go for Nintendo Switch, and it’s a great choice for a family with younger kids who want to play something a bit more challenging.

Still just as colorful and goofy as the original game, but in a more cohesive package, Yooka-Laylee and the Impossible Layer features a special hub world that is itself a big puzzle filled with opportunities for collectibles and unlocking even more levels, and you can even flip a switch to alter the levels you’ve already beaten. For the sequel, developer Playtonic took a much different approach, switching the game to a sidescrolling perspective that allowed its charm and simplicity to shine more clearly. The original Yooka-Laylee game was a spiritual successor to the Banjo-Kazooie series, but its homage to classic 3D platforming came up short because the genre hasn’t experienced much growth over the last few decades. The $3 price makes Downwell a steal, but you should splurge for the Flip Grip to play Downwell comfortably with a vertical orientation.

On Switch, it’s a perfect game for quick bursts in handheld mode. A round of Downwell can last anywhere from seconds to a handful of minutes, depending on your skill level. Basically, no matter what you have in your arsenal, you’re always facing an uphill battle (ironic, huh?). Power-ups are rewarded at the bottom of each stage, but each level ups the challenge. With guns attached to your boots that only recharge when you touch the ground safely, it’s a constant battle between the offensive and defensive. As a rogue-like, each time you make your descent, the layout of the well changes. Avoiding obstacles, enemies, and projectiles is an arduous endeavor that forces you to think and move on the fly. Since you’re falling at a rapid pace, you would think you’re already ahead of the game, right? Not so fast. Rendered in black and white, the premise is simple: Make it to the bottom. Fitbit Versa 3ĭownwell, a game about a man falling down a well in a park, has been available since 2015 on mobile devices. I’m happy if fans go ahead and create what they want to have for themselves. following the fan merchandise guideline I created for UNDERTALE.
TOBY FOX SNAKE ESCAPE FREE
So you can still feel free to create goods, commission handmade plushes, etc. I WANT everyone to be able to have the merch they want, to play with the characters the way they want. I feel very blessed that the player of the game thinks things like "Kris! I wish I had a plush of Kris so I could open it up and see what's inside!" I want to make it clear I really respect the passion of the fans, who love the characters like I do. I understand if some feel disappointed or confused by this decision. Other times, particularly with Dark World characters like Spamton, I consider the game setting and think "the game is improved by selling this." These characters include Kris, Susie, and Noelle. Since Chapter 1, I told Fangamer that some characters would be more or less off limits after a certain point, and this feeling has only gotten stronger over time. I wish I could explain more now, but when I consider everything, I don't think certain official merch (plushes, etc) of certain characters feels right for this game. Recently, Fangamer brought something to my attention: It seems there’s some disappointment that certain characters of DELTARUNE, particularly those from the Light World, aren’t getting very much merchandise.
