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Void hunters uber cannon
Void hunters uber cannon





void hunters uber cannon

Improves energy recharge and increases the amount of power you have, but explosive. Will be detached if the hook is shot.Ībsorbs all damage. Cannot lock onto targets that are hidden in nebulae. Launches a missile which scans the area for targets and then homes in on the target. Can be destroyed with any weapons and PDL. Launches a fighter for harassment that steadily loses health. Has the longest range out of all the standard weapons. Slow moving and can be shot down by Mass Drivers/Bomblet Sprays/RSC's and PDL's. On contact blade stops spinning and must come up to speed again. Multiple lasers will multiply damage.ĭestroys components on contact. Can disable most weapons in one shot.Īccurate and long ranged. Can also damage other ships if they fly into the laser when it has been fired.Įffective at short range and against ordnance. Running out of energy will cause shields to turn off.Īutomatically shoots down ordnance. Will also scramble allies missiles, and can revert missiles scrambled by the enemy to normal. Converts missiles to your team so they will target your enemies in stead of your allies. If these are not placed symmertrical, your ship will spin until it runs out of fuel.Įnlarges your ship at the expence of slowing it down.Īctivate to confuse nearby missiles. Increases your manoeuvrability and acceleration. Tactics Main article: Void Hunters/Tactics Ship Pieces Type Weapons can only shoot in the direction they can see, some exceptions are the Plasma ball and the Missile Launcher.Ĩx Standard Thruster, 4x Mass Driver, 2x Hull LatticeĦx Standard Thruster, 4x Mass Driver, 2x Armour Big, 2x Hull DiamondĦx Standard Thruster, 1x Plasma Ball, 2x Laser Beam, 2x Hull Triangle, 1x Right Wing, 1x Left Wingħx Standard Thruster, 2x Bomblet Spray, 1x Grappling Hook Launcher, 2x Hull SpikeĤx Standard Thruster, 1x Fighter Bay, 2x Railed Sniper Cannon, 2x Missile Launcher, 2x Hull Blockģx Railed Sniper Canon, 5x Standard Thruster, 2x Hull Block, 2x Missile Launcherġ 0x Standard Thruster, 3x Directional Energy Shield, 4x Mass Driver, 2x Hull Spikeġx Spinning Blade, 2x Directional Energy Shield, 3x Standard Thrusterĩx Standard Thruster, 2x Hull Spike, 2x Point Defence Laser, 3x Plasma Ball F selects Missiles, Z deploys Fighters, X Activates Shields, V activate grapples, R initiates Repair mode, B activates Booster Rockets, C fires Missile Scrambler and "GO" initiates self-destruct. To use a secondary weapon you select it from the bottom left hand corner of the game screen, some activate instantly, such as fighters or directional shields, others you have to click on the game screen to fire them. To shoot a primary weapon, you must have one equipped, and use the left mouse button.

void hunters uber cannon

Q and E allow you to strafe left and right, respectively. To move you use the arrow keys, up or W for forward, down or S for backwards, left or A to rotate the ship anti-clockwise and right or D to rotate the ship clockwise.

#Void hunters uber cannon free#

Smoke your teammates to get a free invis then go to town.In a game (sandbox or multiplayer) to build your ship you right click on a piece of "space junk" then drag it to your ship and join it using the helpful tractor beam(green lines). Omni is meant to be played offensively which is why you get the 2 smoke charges and the damage resist. Heartshadow would also be great w this build as others have mentioned since vortex pulls everything together you can delete an entire group w/ one swipe of heartshadow and get out safely.ĭon't think by going all in on invis you're just the guy that goes and gets rezzes. With trappers you never need it since you're weakening all the time anyway and you don't have to eat the -20 disc penalty which kinda hurts. The key is to NOT take echo of undermining which some just take by instinct because they think it's free oppressive darkness. New Unforgiven SMG with demo + repulsor brace would be great for this build in higher level content. Just go invis jump over a group of ads, throw a vortex nade and dive, kill what you can, then either finish something or dodge to go invis and get out.

void hunters uber cannon

Fragments take persistence for longer invis, obscurity for one more way to go invis + the stats, and persistence or instability depending on your weapon loadout. Take trappers + vanishing step as aspects. Resilience is important now but not that important w/ omni since you'll be invis 95% of the time.







Void hunters uber cannon